carrd created by, and character belongs to: Claribel the Malkavian

Character Sheet

Stats are updated after each level up gained via Sessions or Roleplay Via "The Iron New York."
110 exp spent, plus bonus from blade of Malkav, and Diablerie gains reflected here.

Attributes :

  • Strength: ●●

  • Dexterity: ●●●

  • Stamina: ●●●

  • Charisma: ●●●●

  • Manipulation: ●●●●●

  • Appearance: ●●●

  • Perception: ●●●●

  • Intelligence: ●●

  • Wits:●●●●

Skills :

  • Alertness: ●●●

  • Awareness: ●●●●

  • Empathy: ●●●●

  • Leadership ●●●●

  • Subterfuge ●●●●

  • Animal Ken: ●●●

  • Craft: ●●●

  • Survival:●●●●

  • Academics:

  • Computer:

  • Medicine:●●●●

  • Occult:●●●●

Profile :

  •  Name:   Claribel Ravilla

  •  Concept:   Former Ghoul

  •  Generation:   8th Gen [Through Diablerie]

  •  Nature:   Fanatic [Lilin]

  •  Demanor:   Masochist

  •  Clan:   Malkavian formally, Current Iron: Official chronicle Clan

  •  Path:   Road of Lilith.

  •  Title:   Prince of New York

Haven:

  • Size: ●●●○○

  • Luxury: ●●●●○

  • Security: ●●●●○

Specialties:

  • Charisma: Forceful

  • Manipulation: Gaslighting

  • Perception: Keen-Eyed

  • Wits: Haha Got You

  • Awareness: In my head

  • Empathy: Reading Emotions

  • Leadership:"Compelling"

  • Subterfuge: Impeccable lies

  • Survival: Tracking

  • Medicine: Non-Lethal Dmg

  • Occult: Divination and Mythical Items

Backgrounds :

  • Allies: ●●●●

  • Domain:

  • Generation: ●●●●

  • Herd: ●●●●

  • Iron Form: ●●●●

  • Resources: ●●

  • Retainers: ●●●

  • Status: ●●●●●

  • Fame:

Advantages :

  • Willpower: ●●●●●●●●●●

  • Road of Lilith: ●●●●●●●

Discplines :

  • Auspex: ●●●●

  • Dominate:

  • Celerity: ●●

  • Dementation: ●●●●

  • Presence: ●●

  • Walking the Web: ●●●●●

Virtues :

  • Conviction: ●●●●●

  • Instinct: ●●●●●

  • Courage: ●●●

Special Items:

Items carried by Claribel that have significant meaning to her story.

Item :

  • Blade of Malkav: Mercurio's old dagger that was gifted to her; for reasons unknown. Something about the dagger however feels extremely off to her. As if it's not whole, and the whispers that come from it sound of Lilith, not Malkav.

  • Discovered to be 1/2 the blade of Lucifer

Effects:

  • From Storyteller: +1 charisma, and gain 3 willpower as long as you have the blade in your possession. You lose your blood bond to any other Malkavian. You gain the merit "Looking good". Which means you always look tidy n put together. Gain the dependent flaw, Mercurio.

Season Recaps:

Season recaps are before each Session 1 of a new Season in "The Iron New York."

Season 1: Ended Jun 14th 2025 Due to a two-century-long judgment, this Malkavian was embraced on the night she was supposed to be handed over to the Tremere clan as part of a deal. Presented to the Tremere as a turned touchstone, her entire existence was destined for tragedy.Although she was embraced following a break in the Masquerade and then sent to her death without ever learning the true nature of her existence, she somehow made her way to New York City. There, she introduced herself to the powerful Kindred, successfully established a safe domain, and managed to avoid causing further harm or revealing what she truly is.Believing she is still mortal and unaware of the Masquerade, how has managed to survive for nearly a century among her kind. Perhaps her story one of lies and manipulation that allows her to navigate the darkness of the nights?

ㅤSeason 2: Ended September 6th 2025ㅤ Little Mouse, Little Mouse in the big apple. How dangerous it is.In the second season of "Iron New York," Claribel returns with an array of secrets stemming from the events of Season 1. Among these are the indirect involvement in the death of a Tremere, the discovery of a cure for Blood Bonds, and a pivotal revelation about her own vulnerabilities now that her 'flaw' that has kept her safe for the better part of a century is shattered.As she navigates these challenges, she must remain vigilant against the scrutiny of those within the Ivory Tower who continue to monitor her actions. Especially now that she has actively insulted a Toreador Primogen, dating their Malkavian Justicar, and now being forward with her practices they so heavily despise.To prepare for the challenges ahead, she has pledged her allegiance to the Iron Clan, officially becoming a member of 'Iron New York' and staying out of trouble. She is embracing this 'new life,' so to speak. However, this new life has brought her a new path, a new obsession, and new voices to follow.

ㅤSeason 3: Started September 20th 2025ㅤ "Well, it seems everything unfolded just as we had hoped, didn’t, Mother? I feel such relief and joy—we truly made it our own. The garden, with its Iron gates. Our vision? It is a reality."Wait, can you feel it? The thrum of the strings in the air? The rattling of rods on the brink of action? The clash of swords about to ring out? Sparks of magic ready to dance as you step across the wards? I can. I can sense them all gathering. In a garden soon to flourish, with a fence of iron and a tower crafted of ivory and crimson, its halls will soon echo with the promise of what’s to come. Of what WE shall bring.Oh, we are fine, the Prince and I, together as one. Now listen closely. Can you sense it? The web hums with promise, like a hammer striking fresh iron at the forge, shaping to become something sharp and powerful."...We thrived, We burned,
We endured, We reroot.
We remember the whispers, the seeds,
All return from the deep for us to pursue...."

Merits and Flaws

Each chronicle holds these merits and flaws base on v20.

Merits :

  Coldly Logical (1)  
While some might refer to you as a “cold fish,” you have a knack for separating factual reporting from emotional or hysterical coloration. You may or may not be emotional yourself, but you can see clearly when others are clouding the facts with their feelings (-1 difficulty on all related rolls).
  Concentration (1) 
You have the ability to focus your mind and shut out any distractions or annoyances. Characters with this Merit are unaffected by any penalties stemming from distracting circumstances (e.g., loud noises, strobe lights, or hanging upside down).
  Language  
You know a language in addition to your native one. You can take this Merit multiple times, each reflecting a different language.
Speaks English, Romanian, and Spanish.
  Natural Linguist (2) 
You have a flair for languages. You may add three dice to any dice pool involving written or spoken languages, and each purchase of the Language Merit (previous page) gives you two languages instead of just one.
  Medium (2)  
You possess the natural affinity to sense and hear spirits, ghosts, and shades. Though you cannot see them, you can sense them, speak to them and, through pleading or cajoling, draw them to your presence. You may call upon them for aid or advice, but there will always be a price. Also, your difficulty is reduced by two for all Awareness rolls involving the spirits of the dead.
  Spirit Mentor (3)   Shade Woman
You have a ghostly companion and guide. The identity and exact powers of this spirit are up to the Storyteller, but it can be called upon in difficult situations for help and guidance.

Flaws :

  Enemy (5)x2   Apollo and Unnamed Toreador Caine follower
You have an enemy, or perhaps a group of enemies, who seek to harm you. The power of the enemy depends upon how many points the player wishes to spend (five points indicate the wrath of a Methuselah or other potent supernatural foe).
  Dependent: Kine (?)   Tess Licht and Twins
This is a common custom flaw where the character has a mortal, ghoul, or even a younger, weaker Kindred dependent on them for survival, support, or protection.
This could be a family member, a lover, a Childe (offspring), or someone else the Kindred feels a sense of responsibility towards.
  Phobia (2)   Mind Powers used against her
You have an overpowering fear of something. Spiders, snakes, crowds, and heights are examples of common phobias. You must make a Courage roll every time you encounter the object of your fear. The difficulty of the roll is determined by the Storyteller. If you fail the roll, you must retreat from the object.
  Recruitment Target (1)  Camarilla
Someone in one of your Sect’s enemy organizations wants you, and they want you bad. Every effort is being made to recruit you, willing or no, and the press gangs usually show up at the worst possible time.
  Sleeping With the Enemy (3)  Malkavain Archon
You have some sort of intimate connection with a member of an opposing Sect or inimical Clan. You may have a lover, a childe, a friend, or a contact working the other side of the fence, but regardless of politics you retain a friendly (or more than friendly) relationship with your putative foe. Your close ties to someone on the other side would be regarded as treason by your superiors within the Sect, and if you are discovered, the penalty will surely be death.

Chronicles Involving Claribel

Artist Credit: MattWhoDraws

  The Iron New York  
Enter the neon-drenched underworld of New York City, where a ruthless new power has risen. Forget the Camarilla and the Sabbat - "The Iron Clan" introduces a terrifying new breed of Kindred led by the enigmatic Kinley Mcmanus.
This is your typical vampire story and more. Brutal, action-packed, and steeped in dark intrigue, it's a chronicle of blood, power, and monstrous transformations. Unearth the secrets behind the Iron Clan's rise, explore their unique Disciplines and lore, and Face the consequences of their Fragile iron-fisted rule.Will you join the Clan, defy them, or become another victim in their bloody reign?

Cult, Retainers
& Important NPC's

Art does not belong to me, unless otherwise stated. Most art here is found on pinrest, and is strictly used for personal use, as face claims to NPC'S. Should you see your art here, and wish me to remove it please reach out via email at: [email protected]

Note: The NPCs listed here are characters with a strong connection to Claribel's story. This connection may be significant in terms of roleplay or backstory. Not every minor NPC she interacts with will be included, despite there being seven cult members.

Official "Iron New York" Art: @mattwhodraws.bsky.social Do not use.

Important NPC: Thrall/Partner
Stage 3 Blood Bonded to Claribel.

Official "Iron New York" Art: @mattwhodraws.bsky.social Do not use.

Important NPC: Mawla
Claribel's adopted mother.

Official "Iron New York" Art: @mattwhodraws.bsky.social Do not use.

Allies 'Three of Rods'
Yandere best friend.

Official "Iron New York" Art: @mattwhodraws.bsky.social Do not use.

Important NPC: Regnant/Partner
Claribel Stage 3 Blood Bond.

Official Cadaver Art: @mattwhodraws.bsky.social Do not use.

Retainer: Guard / Tracker
Swords Mascot, apparently.

Given by: Storyteller

Allies Franklin
Claribel is his unofficial 'Mawla.'

Official "Iron New York" Art: @mattwhodraws.bsky.social Do not use.

Important NPC: Big Sister
Keeper of Elysium

Found on Pintrest

Retainer: Cult Protector
Adopted Kine daughter.

Found at: Tumbler

Ally Embraced Retainer
Claribel's only official Childe.

Ark Works

These art Fan Arts from the character and/or cosplay of Claribel. OR official Claribel Art commissioned by me, for the character.

Artist Credit: Temp

Artist Credit: neddisaur

Artist Credit: MattWhoDraws

Artist Credit: neddisaur

Artist Credit: neddisaur

Artist Credit: neddisaur

Artist Credit: neddisaur

Artist Credit: thelocalmothgod

Artist Credit: MattWhoDraws

Artist Credit: omonoravt